ESO Empire

Dragonknight Tank

Greymoor Patch

Tanking in ESO is different from a lot of other MMORPGs in that there are no AoE Taunts, no Threat to maintain, and you are more than just a Health sponge. You must be able to maintain your own resources and buffs while also buffing your group, and debuffing your enemies.

Dragonknight Tanks are easily the most beginner friendly way to learn how to tank while still being able to handle any content thrown at it. Dragonknights have plenty of Crowd Control (CC) skills, self heals, enemy debuffs, and group buffs making them top tier among all other classes.

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Race

Argonian

High Sustain

Increase your Max Magicka by 1000. Whenever you drink a potion you restore 4000 Health, Magicka, and Stamina.

Increase your Max Health by 1000 and your Poison and Disease Resistance by 2310. Gain immunity to the diseased status effect.

Increase your Healing Done by 6%.

Nord

High Resistance

Increase your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.

Increase your Max Health by 1000 and your Cold Resistance by 2310. Gain immunity to the Chilled Status effect.

Increase your Physical and Spell Resistance by 3960

Imperial

Utility

Increase your Max Health by 2000.

Increase your Max Stamina by 2000.

When you deal Direct Damage, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of all abilities by 3%.

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Attributes

Magicka

13

Health

24

Stamina

27

It’s important to invest points across Magicka, Health, and Stamina. This is because the Tank Role utilizes all resource pools in combat. You require high Stamina for blocking, bashing, roll dodging, and a few buffs. Magicka is mainly used for buffing yourself and allies. Perhaps the most important takeaway is that your Attributes are impacted by your Champion Level, and will continue to increase until CP300.

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Mundus Stone

The Atronach
Shadowfen
Rivenspire
Greenshade
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Consumables

Purple CP150-160 Food

Purple CP150-160 Food is crafted food in ESO, and can only be found otherwise in Guild Stores crafted by another player. This food is best used if you want large resource pools. In Dungeons and Trials that you have a Healer providing Shards or Orbs, you may find this food more useful.

Bewitched Sugar Skulls

Bewitched Sugar Skulls is crafted food in ESO, and can only be found otherwise in Guild Stores crafted by another player. This food is best used if you want large resource pools and you can afford it. If you are a Vampire Tank, you will not benefit as much from this food. In Dungeons and Trials that you have a Healer providing Shards or Orbs, you may find this food more useful.

Witchmother's Potent Brew

Witchmother’s Potent Brew is a crafted drink in ESO, and can only be found otherwise in Guild Stores crafted by another player. This is a food if you require more Magicka sustain, only run this food if you are not using The Atronach Mundus Stone.

Essence of Magicka

Essence of Magicka potions are generic potions found in ESO as they can drop from a variety of sources. You will often come across plenty of these during a regular play session. Use these during non-Veteran content if you require a quick bump to your Magicka resource pool.

Essence of Health

Essence of Health potions are crafted potions in ESO, and can only be found otherwise in Guild Stores crafted by another player. Use these during Veteran Dungeons or Trials to sustain yourself with resources for all pools.

Essence of Stamina

Essence of Stamina potions are generic potions found in ESO as they can drop from a variety of sources. You will often come across plenty of these during a regular play session. Use these during non-Veteran content if your require a quick bump to your Stamina resource pool.

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Useful Skills

Razor Caltrops

Razor Caltrops (Morph of Caltrops) from the Assault skill line would only be used in cases where both of your DPS are Stamina Based. This skill is a very strong Crowd Control ability while also applying Major Fracture to all enemies in the area, allowing Stamina DPS to shred through adds quickly.

Replenishing Barrier

Replenishing Barrier (Morph of Barrier) from the Support skill line offers many stacking Damage Shields for your entire group while also providing yourself with some additional benefits. Most times you will be using Aggressive Horn, but in some cases where your group needs high survival, Replenishing Barrier is the way to go.

Balance

Balance (Morph of Equilibrium) from the Mages Guild skill line is an alternate way to grant yourself the Major Resolve buff while also gaining some Magicka. This skill costs Health but it doesn’t stop there, it also cuts your Healing Done and Damage Shield strength in half for 4 seconds. Only use this skill if you have poor Magicka Recovery.

Energy Orb

Energy Orb (Morph of Necrotic Orb) from the Undaunted skill line is often used by Healers. It’s a very strong group heal as it moves slow and ticks every 0.5 seconds. It’s also used for its synergy, replenishing resources to allies who activate it. As a Tank, you would usually only run this skill if running with three DPS instead of two DPS and one Healer.

Efficient Purge

Efficient Purge (Morph of Purge) from the Support skill line is a high cost ability that allows you to remove Negative Effects from yourself and your group. While this skill is not run often, it’s recommended due to being irreplaceable in the areas it’s needed, such as Halls of Fabrication. It has use in some Dungeons and other Trials as well to purge strong Flame and Poison DoTs.

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Trials

Trials are endgame content in the Elder Scrolls Online designed for groups of 12.
Each Trial has a Normal and Veteran mode, however, we’ll be focusing on Veteran Trials in this section of the guide.

Gear Setup

Main Tank

Set Name Trait Enchantment Weight/Type

Head

Infused

Increase Max Health/Stamina/Magicka

Medium

Shoulders

Sturdy

Increase Max Health/Stamina/Magicka

Light

Chest

Infused

Increase Max Health/Stamina/Magicka

Heavy

Hands

Sturdy

Increase Max Health/Stamina/Magicka

Heavy

Waist

Sturdy

Increase Max Health/Stamina/Magicka

Heavy

Legs

Infused

Increase Max Health/Stamina/Magicka

Heavy

Feet

Sturdy

Increase Max Health/Stamina/Magicka

Heavy

Necklace

Infused

Reduce Potion Cooldown

Jewelry

Ring

Infused

Reduce Potion Cooldown

Jewelry

Ring

Infused

Reduce Potion Cooldown

Jewelry

Front Bar
(Main Hand)

Infused

Absorb Stamina

One Handed

Front Bar
(Off-hand)

Infused

Increase Max Stamina

Shield

Back Bar

Infused

Reduce Armor

Lightning Staff

Off Tank

Set Name Trait Enchantment Weight/Type

Head

Infused

Increase Max Health/Stamina/Magicka

Medium

Shoulders

Sturdy

Increase Max Health/Stamina/Magicka

Light

Chest

Infused

Increase Max Health/Stamina/Magicka

Heavy

Hands

Sturdy

Increase Max Health/Stamina/Magicka

Heavy

Waist

Sturdy

Increase Max Health/Stamina/Magicka

Heavy

Legs

Infused

Increase Max Health/Stamina/Magicka

Heavy

Feet

Sturdy

Increase Max Health/Stamina/Magicka

Heavy

Necklace

Infused

Reduce Potion Cooldown

Jewelry

Ring

Infused

Reduce Potion Cooldown

Jewelry

Ring

Infused

Reduce Potion Cooldown

Jewelry

Front Bar
(Main Hand)

Infused

Absorb Stamina

One Handed

Front Bar
(Off-hand)

Infused

Increase Max Stamina

Shield

Back Bar

Infused

Reduce Armor

Lightning Staff

Skills

Front Bar

Ransack – Your main Taunt. Applies Major Fracture and grants Minor Protection for the duration.

Unrelenting Grip – A great gap closer to pull enemies to you.

Stone Giant – Used in boss fights to increase their damage taken. Hard on Stamina as it must be reapplied every 5 seconds. You can instead slot Absorb Missile for extra protection against Direct Damage spells.

Igneous Shield – Apply a damage shield to yourself and nearby allies. Activating at least once every 20 seconds also provides your Stamina DPS with Minor Brutality if there are no other Dragonknights in the group.

Heroic Slash – Applies Minor Maim to your enemy and grants you Minor Heroism for fast Ultimate regeneration.

Ultimate: Spell Wall – A low cost emergency Ultimate allowing you to gain resources back in a pinch.

Back Bar

Inner Rage –  A ranged Taunt ability. Provides a damage dealing Synergy for ranged DPS.

Overflowing Altar – Applies Minor Lifesteal to all enemies in the area and allows players to have a burst heal when in need.

Elemental Blockade – Used to debuff all enemies in the AoE with the Crushing enchant.

Green Dragon Blood – A great self burst heal to use when needed.

Hardened Armor – Grants you Major Resolve and a small damage shield. Also deflects some damage back to enemies.

Ultimate: Aggressive Horn – Increase your groups Max Magicka and Max Stamina. Also grants them the Major Force buff.

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Dungeons

Dungeons feature large groups of enemies that are typically tougher than others found in Overland content.
Many bosses have unique mechanics that need to be managed by the whole group.
Each Dungeon has a Normal and Veteran mode. We’ll be focused on Veteran Dungeons, however, much of this guide applies to Normal Trials.

Gear Setup

Set Name Trait Enchantment Weight/Type

Head

Infused

Increase Max Health

Medium

Shoulders

Sturdy

Increase Max Stamina

Light

Chest

Infused

Increase Max Health/Stamina/Magicka

Heavy

Hands

Sturdy

Increase Max Health

Heavy

Waist

Sturdy

Increase Max Health

Heavy

Legs

Infused

Increase Max Health/Stamina/Magicka

Heavy

Feet

Sturdy

Increase Max Health

Heavy

Necklace

Arcane

Reduce Potion Cooldown

Jewelry

Ring

Robust

Reduce Potion Cooldown

Jewelry

Ring

Robust

Reduce Potion Cooldown

Jewelry

Front Bar
(Main Hand)

Infused

Absorb Stamina

One Handed

Front Bar
(Off-hand)

Infused

Increase Max Stamina

Shield

Back Bar

Infused

Reduce Armor

Lightning Staff

Skills

Front Bar

Pierce Armor – Your main Taunt. Applies Major Fracture and Major Breach.

Unrelenting Grip – A great gap closer to pull enemies to you.

Hardened Armor – Grants you Major Resolve and a small damage shield. Also deflects some damage back to enemies.

Igneous Shield – Apply a damage shield to yourself and nearby allies. Activating at least once every 20 seconds also provides your Stamina DPS with Minor Brutality if there are no other Dragonknights in the group.

Heroic Slash – Applies Minor Maim to your enemy and grants you Minor Heroism for fast Ultimate regeneration.

Ultimate: Temporal Guard – Slotted for Minor Protection and damage shield while blocking. The low cost allows you to use in an emergency to gain resources back in a pinch.

Back Bar

Inner Rage –  A ranged Taunt ability. Provides a damage dealing Synergy for ranged DPS.

Overflowing Altar – Applies Minor Lifesteal to all enemies in the area and allows players to have a burst heal when in need.

Elemental Blockade – Used to debuff all enemies in the AoE with the Crushing enchant.

Green Dragon Blood – A great self burst heal to use when needed.

Eruption – An amazing Crowd Control skill to reduce enemy Movement Speed, allowing you to round up all enemies quickly.

Ultimate: Aggressive Horn – Increase your groups Max Magicka and Max Stamina. Also grants them the Major Force buff.

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Champion Points

Below is a general overview for CP810

The Mage Constellation

The current allocation of Mage Champion Points is optimized for strong Healing. As a Tank, your main job is to buff allies and debuff enemies, however, being able to keep yourself alive through strong self healing goes a long way.

The Thief Constellation

The current allocation of Thief Champion Points is optimized for reducing the cost of Blocking and Bashing as you tend to do this a lot during all fights. Arcanist and Tenacity are higher than Mooncalf because Stamina does not regenerate while you’re Blocking. Instead we increase the value of Stamina we get back for Heavy Attacking, as you learn more fights, you will be able time when and when you can and when you can not fit in Heavy Attacks.

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Beginner Setup

Set Name Trait Enchantment Weight/Type

Head

Infused

Increase Max Magicka

Medium

Shoulders

Sturdy

Increase Max Stamina

Light

Chest

Infused

Increase Max Health

Heavy

Hands

Sturdy

Increase Max Stamina

Heavy

Waist

Sturdy

Increase Max Stamina

Heavy

Legs

Infused

Increase Max Health

Heavy

Feet

Sturdy

Increase Max Stamina

Heavy

Necklace

Arcane

Reduce Potion Cooldown

Jewelry

Ring

Robust

Reduce Potion Cooldown

Jewelry

Ring

Robust

Reduce Potion Cooldown

Jewelry

Front Bar
(Main Hand)

Defending

Absorb Stamina

One Handed

Front Bar
(Off-hand)

Infused

Increase Max Stamina

Shield

Back Bar

Infused

Reduce Armor

Lightning Staff

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Useful Sets

Below is a list of alternate gear sets for all Tanks
Easy to obtain | Challenging to obtainHard to obtain

Notes

Fortified Brass – A great set for starting out, but as you continue to progress with tanking you may find it is too much Armor. Other sets like Ebon Armory and (Perfected) Claw of Yolnahkriin may not offer as much Armor, but offer irreplaceable group buffs.

The Worm’s Raiment – Useful in a heavy Magicka based groups and for Off Tank role in Trials. However, due to this set not being available in Heavy, you must obtain Weapons and Jewelry.

Plague Doctor – A good set to increase your Health by a huge amount. Not the best set a Tank can wear in Dungeons and Trials as you would be giving up valuable group buffs, but good for starting out.

Sentinel of Rkugamz – A solid beginner Monster Set to hunt for as you get more experienced tanking in ESO. Not only is Sentinel of Rkugamz one of the easier Monster Sets to obtain, it’s also useful in late game content since it has a guaranteed activation, giving you a sustain boost to all resource pools.

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Rotation

Tanks do not typically follow a rotation except in long boss fights. During large add pulls, you generally want to pre-buff and open with a Movement Speed debuff, then begin to round up all of the ranged enemies. Below you will find a general guide.

Step 1:    Pre-buff with Balance or Hardened Armor then swap to staff. If entering a boss fight and Aggressive Horn is up now is the time to use it!

Step 2:    Range Taunt the most threatening enemy then move to a safe position, facing enemies away from the group. Then cast AoE Movement Speed debuff abilities such as Eruption or Razor Caltrops. It is important that the Tank always initiates combat to gain immediate aggression. It is not guaranteed you will get aggression from every enemy in the pull, but it helps a lot.

Step 3:    Apply all AoE debuffs. This includes Elemental Blockade and Overflowing Altar. Using both of these skills during all fights helps your group deal more damage and heal themselves.

Step 4:    Melee Taunt all other threatening adds right away! Any bigger or more deadly enemy on your DPS is asking for them to die. Use Ransack or Pierce Armor to remove their resistances allowing them to be killed much faster. Pull in any ranged enemies with Unrelenting Grip so they are also killed much faster in the AoE.

Step 5:  Ensure your self buffs are applied. Minor Heroism from Heroic Slash and Major Resolve from Hardened Armor. If needed, apply a Damage Shield to yourself and allies with Igneous Shield.

Step 6:  If the add fight is taking a little longer, ensure Balance or Hardened Armor, Elemental Blockade, Overflowing Altar, and Eruption remain active.

Notes

Razor Caltrops can be used instead of Eruption if your DPS are both Stamina based as it applies Major Fracture to all enemies in the area while also reducing their Movement Speed. Stamina based DPS will tear through them very quickly, however, the skill costs Stamina and may be too expensive if running with a very good group.

Keep boss enemies facing away from your group. Many of them have AoE abilities capable of killing your DPS and Healer in one hit.

During boss fights, keep Heroic Slash up at all times. While it benefits you with Minor Heroism, it also applies Minor Maim to your target, decreasing their damage.

In some cases, you may run with a group of 3 DPS. This is usually done in planned groups. If you plan to do something such as this, slot Energy Orb as it is a very strong group heal while also providing your DPS with resources.