ESO Empire

Warden Healer

Greymoor Patch

Healing in ESO is different from a lot of other MMORPGs in that you must do more than just apply Heal over Time (HoT) skills and burst Heals. You must be able to maintain your own resources and buffs while also buffing your group, and debuffing your enemies.

Warden Healers are very beginner friendly to learn how to heal while still being top tier in late game content and usually required in Trials. Wardens have a lot of HoT skills, ally buffs, and enemy debuffs in their kit that many other classes do not have access to, such as Minor Toughness and Minor Vulnerability.

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Race

Breton

High Sustain

Increase Max Magicka by 2000

Increases Spell Resistance by 2310 and 100 Magicka Recovery. The Spell Resistance granted by the effect will be doubled if you are afflicted with Burning, Chilled, or Concussed.

Reduces the Magicka cost of your abilities by 7%

Argonian

High Sustain

Increase your Max Magicka by 1000. Whenever you drink a potion you restore 4000 Health, Magicka, and Stamina.

Increase your Max Health by 1000 and your Poison and Disease Resistance by 2310. Gain immunity to the diseased status effect.

Increase your Healing Done by 6%.

High Elf

Damage

Reduces damage taken by 5% while you are using an ability with a cast or channel time. Restores 645 Magicka or Stamina, based of whichever is lowest, after activating a Class ability. This effect can occur once every 6 seconds.

Increases Max Magicka by 2000

Increases your Spell Damage by 258

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Attributes

Magicka

64

Health

0

Stamina

0

It’s best to invest all available points into Magicka. This is because more than just your resource pools are affected by your Attributes. Your Max Magicka stat also increases how much healing your skills do in combat. Perhaps the most important takeaway is that your Attributes are impacted by your Champion Level, and will continue to increase until CP300.

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Mundus Stone

The Ritual
Eastmarch
Alik'r Desert
Malabal Tor
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Consumables

Purple CP150-160 Food

Purple CP150-160 Food is crafted food in ESO, and can only be found otherwise in Guild Stores crafted by another player. This food is best used if you want large resource pools. You may find this most useful in Dungeons and Trials.

Bewitched Sugar Skulls

Bewitched Sugar Skulls is crafted food in ESO, and can only be found otherwise in Guild Stores crafted by another player. This food is best used if you want large resource pools and you can afford it. You may find this most useful in Dungeons and Trials. This food is slightly better than Purple CP150-160 Food.

Witchmother's Potent Brew

Witchmother’s Potent Brew is a crafted drink in ESO, and can only be found otherwise in Guild Stores crafted by another player. Only use this food if you are not using the Betty Netch and your Magicka sustain is too low without it.

Essence of Magicka

Essence of Magicka are generic potions found in ESO as they can drop from a variety of sources. You will often come across plenty of these during a regular play session. Use these during non-Veteran content to help you get into the habit of using a potion on cooldown and to give yourself a quick bump to your Magicka resource pool.

Essence of Spell Power

Essence of Spell Power are crafted potions in ESO, and can only be found otherwise in Guild Stores crafted by another player. Use these during Veteran content to help sustain and provide yourself with necessary buffs.

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Useful Skills

Deep Fissure

Deep Fissure (Morph of Scorch) from the Animal Companion skill line would only be used in cases where both of your DPS are Magicka Based. This skill is a very strong burst damage skill while also applying Major Breach to all enemies in the area, allowing Magicka DPS to shred through adds quickly.

Replenishing Barrier

Replenishing Barrier (Morph of Barrier) from the Support skill line offers many stacking Damage Shields for your entire group while also providing yourself with some additional benefits. Most times you will be using Aggressive Horn, but in some cases where your group needs high survival, Replenishing Barrier is the way to go.

Efficient Purge

Efficient Purge (Morph of Purge) from the Support skill line is a high cost ability that allows you to remove Negative Effects from yourself and your group. While this skill is not run often, it’s recommended due to being irreplaceable in the areas it’s needed, such as Halls of Fabrication. It has use in some Dungeons and other Trials as well to purge strong Flame and Poison DoTs.

Bursting Vines

Bursting Vines (Morph of Nature’s Grasp) from the Green Balance skill line is a great burst heal for group content while also granting you Ultimate for using it on a member below 60% Health. Applies Minor Toughness from the Maturation Passive.

Leeching Vines

Leeching Vines (Morph of Living Vines) from the Green Balance skill line provides a great heal to an ally while also applying Minor Lifesteal to all enemies that attack them. Great to use on your Tank. Applies Minor Toughness from the Maturation Passive.

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Trials

Trials are endgame content in the Elder Scrolls Online designed for groups of 12.
Each Trial has a Normal and Veteran mode, however, we’ll be focusing on Veteran Trials in this section of the guide.

Gear Setup

Set Name Trait Enchantment Weight/Type

Head

Infused

Increase Max Health/Stamina/Magicka

Heavy

Shoulders

Divines

Increase Max Magicka

Medium

Chest

Infused

Increase Max Health/Stamina/Magicka

Light

Hands

Divines

Increase Max Magicka

Light

Waist

Divines

Increase Max Magicka

Light

Legs

Infused

Increase Max Health/Stamina/Magicka

Light

Feet

Divines

Increase Max Magicka

Light

Necklace

Arcane

Increase Magicka Recovery

Jewelry

Ring

Arcane

Increase Magicka Recovery

Jewelry

Ring

Arcane

Increase Magicka Recovery

Jewelry

Front Bar

Decisive

Increase Weapon/Spell Damage

Restoration Staff

Back Bar

Infused

Reduce Armor

Lightning Staff

Skills

Front Bar

Energy Orbs –  Heals the group and provides a Synergy to restore resources to a member who activates it. Applies Minor Toughness from the Maturation Passive.

Growing Swarm – Applies the Minor Vulnerability debuff to the enemy. 

Illustrious Healing – Main Heal/HoT. Place where group is at all times. When using the Grand Rejuvenation staff, it will also provide some sustain to the group.

Combat Prayer – Heals and buffs allies with Minor Berserk and Minor Resolve. 

Enchanted Growth – Burst heal that buffs allies with Minor Intellect and Minor Endurance, increasing their sustain even further.

Ultimate: Enchanted Forest – A great emergency heal. Applies Minor Toughness from the Maturation Passive.

Back Bar

Elemental Drain –  Applies Major Breach and Minor Magickasteal to an enemy.

Expansive Frost Cloak – Applies Major Resolve to you and all nearby allies.

Elemental Blockade – Used to debuff all enemies in the AoE with the Crushing enchant.

Crushing Shock – When your Heal over Time and Buffs are up you have some time to DPS. Also interrupts enemies, making it easier on your Tank. 

Budding Seeds – A secondary Heal over Time which also provides a burst heal with the Synergy. Great for Tanks or members that are separated from group.

Ultimate: Aggressive Horn – Increase your groups Max Magicka and Max Stamina. Also applies the Major Force buff.

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Dungeons

Dungeons feature large groups of enemies that are typically tougher than others found in Overland content.
Many bosses have unique mechanics that need to be managed by the whole group.
Each Dungeon has a Normal and Veteran mode. We’ll be focused on Veteran Dungeons, however, much of this guide applies to Normal Trials.
There is not much to change between the Trial’s and Dungeons in terms of Warden skills. 

Gear Setup

Set Name Trait Enchantment Weight/Type

Head

Divines

Increase Max Health/Stamina/Magicka

Heavy

Shoulders

Divines

Increase Max Magicka

Medium

Chest

Infused

Increase Max Health/Stamina/Magicka

Light

Hands

Divines

Increase Max Magicka

Light

Waist

Divines

Increase Max Magicka

Light

Legs

Infused

Increase Max Health/Stamina/Magicka

Light

Feet

Divines

Increase Max Magicka

Light

Necklace

Arcane

Increase Magicka Recovery

Jewelry

Ring

Arcane

Increase Spell Damage

Jewelry

Ring

Arcane

Increase Spell Damage

Jewelry

Front Bar

Decisive

Increase Weapon/Spell Damage

Restoration Staff

Back Bar

Charged

Shock Damage

Lightning Staff

Skills

Front Bar

Energy Orbs –  Heals the group and provides a Synergy to restore resources to a member who activates it. Applies Minor Toughness from the Maturation Passive.

Growing Swarm – Applies the Minor Vulnerability debuff to the enemy. 

Illustrious Healing – Main Heal/HoT. Place where group is at all times.

Combat Prayer – Heals and buffs allies with Minor Berserk and Minor Resolve. 

Enchanted Growth – Burst heal that buffs allies with Minor Intellect and Minor Endurance, increasing their sustain even further.

Ultimate: Enchanted Forest – A great emergency heal. Applies Minor Toughness from the Maturation Passive.

Back Bar

Elemental Drain –  Debuffs the target with Major Breach and applys Minor Magickasteal.

Expansive Frost Cloak – Applies Major Resolve to you and all nearby allies.

Elemental Blockade – Used to debuff all enemies in the AoE with the Crushing enchant.

Crushing Shock – When your Heals over Time/Buffs is up, its time to DPS and also for interrupt. 

Budding Seeds – Secondary Heal over Time. Great for tanks or players that are separated from group and also a burst heal when synergise.

Ultimate: Aggressive Horn – Increase your groups Max Magicka and Max Stamina. Also applies the Major Force buff.

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Champion Points

Below is a general overview for CP810

The Mage Constellation

The current allocation of Mage Champion Points is optimized for strong healing while still being able to do some DPS. As a Healer, your main job is to buff allies and debuff enemies while keeping your group members alive. Contributing to your groups overall DPS can speed a Dungeon or Trial along that much faster. However, you should never prioritize DPS over buffing and healing your allies, or debuffing enemies.

The Thief Constellation

The current allocation of Thief Champion Points is optimized for great passive Magicka Recovery while also being able to gain bursts of Magicka on Heavy Attacks. Some points are invested in Bashing Focus to help the Tank with interrupting spell casters and other ranged enemies or to help with other Bash mechanics in general.

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Beginner Setup

Below is a Gear Setup for new players and those having just reached CP160

Set Name Trait Enchantment Weight/Type

Head

Divines

Increase Max Magicka

Heavy

Shoulders

Divines

Increase Max Magicka

Medium

Chest

Divines

Increase Max Magicka

Light

Hands

Divines

Increase Max Magicka

Light

Waist

Divines

Increase Max Magicka

Light

Legs

Divines

Increase Max Magicka

Light

Feet

Divines

Increase Max Magicka

Light

Necklace

Arcane

Increase Magicka Recovery

Jewelry

Ring

Arcane

Increase Spell Damage

Jewelry

Ring

Arcane

Increase Spell Damage

Jewelry

Front Bar

Decisive

Increase Weapon/Spell Damage

Restoration Staff

Back Bar

Charged

Shock Damage

Lightning Staff

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Useful Sets

Below is a list of useful gear sets for all Healers
Easy to obtain | Challenging to obtainHard to obtain

Notes

Kagrenac’s Hope – A solid beginner set, however, in later content Healers do not typically resurrect unless absolutely necessary. This set is commonly used in Veteran Black Rose Prison (vBRP).

Curse Eater – A good alternative set for dealing with Poison DoT effects in Veteran Halls of Fabrication (vHoF).

Earthgore – Not as commonly used since it has been nerfed, but still useful in some content such as Veteran Black Rose Prison (vBRP).

Sentinel of Rkugamz – Widely used in late game content due to its easy proc chance. A great sustain set for the entire group, however, the position of the dwemer spider can be sometimes unreliable. Definitely worth obtaining even if you have the Symphony of Blades set to prevent redundant sets in Trials.

Symphony of Blades – The best sustain set Healers have available to them, however, it is difficult to obtain. With the most recent patch (Greymoor), this set was altered to target each group member independently on cooldown, meaning only one Healer has to use this set during Trials.

Sanctuary – A solid beginner set since it is easy to obtain. This set is most commonly used in PvP activities.

Spell Power Cure – A great alternative set to (Perfect) Vestment of Olorime for Dungeons due to offering the same buff although shorter uptime and does provide you with Minor Aegis.

(Perfected) Precise Regeneration – An alternative set to aid your own Magicka Recovery in Dungeons. Not commonly used as it does not benefit your group. Unlike most other Restoration Staves, the best trait for this particular set is Precise.

Infallible Mage – Not as commonly used now as Wardens can easily apply Minor Vulnerability through a skill. Can be still useful in few situations that you have no Wardens in your group.

(Perfected) Timeless Blessing – A great alternative set to use on Healers as you are constantly using Combat Prayer to keep Minor Berserk on your group members. However, this set only benefits your own sustain.

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Rotation

Healers do not typically follow a rotation except in long boss fights. During add pulls, you generally want to pre-buff and open with Area of Effect skills.
Below you will find a general guide for dungeons.

Step 1: Pre-buff the group with Expansive Frost Cloak, Enchanted Growth, and Combat Prayer. If entering a boss fight and Aggressive Horn is ready, now is the time to use it. Make sure you and your Tank do not use this Ultimate at the same time as it is best alternated between you!

Step 2:    Apply all Back Bar buffs and debuffs. This includes Elemental Blockade, Enchanted Growth, Growing Swarm, and Elemental Drain on a few of the more threatening enemies. Now is also a great time to use Energy Orbs for some group sustain, lay down Budding Seeds for your Tank if they are off position from the rest of the group, otherwise place it on the group.

Step 3:    Re-apply Combat Prayer if it is down, you want to ensure this skill remains up 100% of the time if possible. Use Illustrious Healing on the group for a great AoE HoT effect, and keep up Growing Swarm on the main threatening enemy for the Minor Vulnerability debuff. Keep providing your group with an Energy Orb to help them with their sustain.

Step 4:    If the add fight is taking a little longer, make sure Elemental Blockade, Illustrious Healing, Combat Prayer, and Enchanted Growth remain active while also providing your group with Energy Orbs.

Notes

During boss fights, keep Growing Swarm and Elemental Drain on the boss at all times. Growing Swarm debuffs the boss with Minor Vulnerability. Elemental Drain debuffs the boss with Major Breach and Minor Magickasteal, providing your group with increased damage and Magicka sustain.

Check to see if a dps player is using Growing Swarm, if so then you can replace this skill with something else because the buff does not stack.